Kyo Kusanagi
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The King of Fighters '94The King of Fighters '95The King of Fighters '96The King of Fighters '97The King of Fighters '97 (EX)The King of Fighters '98The King of Fighters '98 (EX)King of Fighters R-1King of Fighters R-2The King of Fighters '99SNK vs. Capcom: The Match of the MillenniumThe King of Fighters 2000Capcom vs. SNK: Millennium Fight 2000Capcom vs. SNK: Millennium Fight 2000 (EX)Capcom vs. SNK 2: Mark of the Millennium 2001The King of Fighters 2001The King of Fighters EX: Neo BloodThe King of Fighters 2002The King of Fighters EX2: Howling BloodSNK vs. Capcom: SVC ChaosThe King of Fighters 2003KOF: Maximum ImpactThe King of Fighters NeowaveNeo Geo Battle ColiseumThe King of Fighters XIThe King of Fighters XI (EX)KOF: Maximum Impact 2The King of Fighters '98 Ultimate MatchThe King of Fighters '98 Ultimate Match (EX)KOF: Maximum Impact Regulation "A"KOF: Maximum Impact Regulation "A" (Classic)The King of Fighters XIIThe King of Fighters 2002 Unlimited MatchThe King of Fighters XIIIThe King of Fighters XIII (NESTS Style)The King of Fighters XIVThe King of Fighters XV
EX Kyo Kusanagi appears as an unlockable playable character in The King of Fighters XI. He is voiced by Masahiro Nonaka.
Like in the previous games, Kyo is an offensive Rushdown Character, who specializes in close combat and pressure. Gameplay-wise, he is different than normal Kyo, and is fundamentally the same as he was in Neo Geo Battle Coliseum, with access to an aerial R.E.D. KicK, a standalone 472 Shiki・Hikigane, Mu Shiki with an MAX Mode-esque install, and his new 123 Shiki・Shaku En, now a Super Special Move only accessible through Super Cancelling.
Move List[edit]
Issetsu Seoi Nage
or + or
Kyo tosses his opponent over his shoulder, then drops his elbow atop them.
Ge-Shiki・Gofu Yo
+
Kyo does an axe kick with his front leg.
Ge-Shiki・Naraku Otoshi
+
Kyo attacks with a downward two-handed hammer punch.
88 Shiki
+
Kyo does a double low kick.
100 Shiki・Oniyaki
+ or
+ or
(During 402 Shiki・Batsuyomi)
Kyo performs a jumping spin with both his arms extended, surrounded by flames.
R.E.D. KicK
+ or
Kyo swings his back leg around for an overhead kick that instantly downs the opponent face-first to the ground.
R.E.D. KicK Air
+ or
Kyo swings his back leg around while jumping in the air for an overhead kick that instantly downs the opponent face-first to the ground.
75 Shiki・Kai
+ or
・
or
Kyo jumps with a high front kick. It can be followed up with a second kick.
114 Shiki・Aragami
➀ +
➁ + (During 115 Shiki・Dokugami)
Kyo punches forward with his following arm for a fire-laced body-blow hook. This sets itself up for many of Kyo's several follow-up moves. Exclusive to NGBC and KOF XI, this move can be done after Dokugami with .
128 Shiki・Konokizu
➀ + or
(During 114 Shiki・Aragami ➀)
➁ + (During 114 Shiki・Aragami ➁)
Kyo delivers an uppercut to his opponent. In the Dokugami chain, it is followed by 125 Shiki・Nanase.
125 Shiki・Nanase
➀ or
(During 128 Shiki・Konokizu ➀ or 127 Shiki・Yanosabi ➁ )
➁ + or
(During 128 Shiki・Konokizu ➁)
Kyo kicks his opponent away with a side-kick.
127 Shiki・Yanosabi
➀ or
(During 128 Shiki・Konokizu ➀)
➁ + or
(During 114 Shiki・Aragami ➀)
Kyo drives his rear elbow into his opponent; the variant done after Aragami floors the opponent.
Ge-Shiki・Migari Ugachi
or
(During 127 Shiki・Yanosabi ➁)
Kyo punches his grounded opponent.
115 Shiki・Dokugami
+
Kyo punches forward with his following arm for a fire-laced body-blow hook. This sets itself up for a few follow-up moves. Exclusive to NGBC and KOF XI, this move can be followed by 114 Shiki・Aragami.
401 Shiki・Tsumiyomi
+ or
(During 115 Shiki・Dokugami)
Kyo backhands his opponent.
402 Shiki・Batsuyomi
+ or
(During 401 Shiki・Tsumiyomi)
Kyo bashes his back into his opponent while jumping.
427 Shiki・Hikigane
+ or
Kyo uppercuts his opponent with a fiery explosion. The version has Kyo perform a short jump that avoids low attacks as he ends in a flaming uppercut-body blow that launches for juggles, while the
version has Kyo stay in place via ducking away from an attack to dodge high attacks and performing a full-on-swinging uppercut that has a spin-out knockdown only on airborne hit.
Ura 108 Shiki・Orochinagi
+ or
( OK)
Kyo charges flames in his rear hand, then throws them out in a big wave; can be held down for even greater damage.
182 Shiki
+ or
( OK)
Kyo charges his fist, then dishes out a powerful punch.
123 Shiki・Shaku En
+ (During
125 Shiki・Nanase ➁)
Kyo raises his arm up and clenches his fist, blowing up the opponent.
Saishuu Kessen Ougi・Mu Shiki
+ ( for taunt install)
In this Leader Super Special Move, Kyo creates a pillar of flames around him, then punches his opponent away with a rear hook, creating 4 afterimages of himself in the process. This version works as a special install super by using his special taunt only after the move hits successfully, allowing him to cancel specials into each other, similar to MAX Mode.